Rusty Sword
CommonDamage
5
Mana
1x
Drop
1/3
Starting weapon. Replace as fast as possible —every other Common is an upgrade over this.
Obtain: Roll (default pool)
Every weapon in Untitled Melee RNG across all 9 rarity tiers — from the starting Rusty Sword to the near-impossible Alien Tech Mace (1/9,000,000) and craftable Omnipotent weapons. Last updated: March 2026.
In Untitled Melee RNG, weapons are obtained primarily by pressing the Roll button. Rarity depends on your total Luck value — biome luck multiplier, RNG Luck skill, Aura bonuses, Totem of Fortune stacks, and Luck Boost gamepasses.
Every weapon has a Mana Bonus multiplier and a drop rate. Beyond rolling, weapons can be obtained via the Fuse Machine (Desert), the Weapon Crafter (Shadow Dungeon), and Boss Raid drops. The Fuse Machine combines 3 weapons into 1 with 4x damage at ~20% success. The Weapon Crafter produces Omnipotent-tier weapons — available only after your first Ascend.
3 weapons in this tier
Damage
5
Mana
1x
Drop
1/3
Starting weapon. Replace as fast as possible —every other Common is an upgrade over this.
Obtain: Roll (default pool)
Damage
8
Mana
1x
Drop
1/5
Slightly better than Rusty Sword but still Common tier —prioritize moving to Uncommon ASAP.
Obtain: Roll (default pool)
Damage
12
Mana
1x
Drop
1/8
Highest damage Common. Sacrifice to Totem of Fortune once you reach Jungle.
Obtain: Roll (default pool)
3 weapons in this tier
Damage
20
Mana
1.1x
Drop
1/20
First noticeable damage step up from Common. Mana bonus still minimal.
Obtain: Roll (default pool)
Damage
25
Mana
1.1x
Drop
1/35
Magic-type appearance. Same Mana bonus as other Uncommons. Sacrifice to Totem mid-game.
Obtain: Roll (default pool)
Damage
30
Mana
1.1x
Drop
1/50
Top-tier Uncommon by damage. Still outclassed by any Rare weapon.
Obtain: Roll (default pool)
3 weapons in this tier
Damage
40
Mana
1.2x
Drop
1/150
First weapon with a meaningful Mana bump over base. Good Desert-era weapon.
Obtain: Roll (default pool)
Damage
50
Mana
1.2x
Drop
1/250
Solid Rare. Aim for Epic as soon as Desert 2x luck is active.
Obtain: Roll (default pool)
Damage
55
Mana
1.2x
Drop
1/400
Highest-damage Rare. Replace with Epic tier at Snow biome.
Obtain: Roll (default pool)
3 weapons in this tier
Damage
65
Mana
1.2x
Drop
1/1,200
Entry Epic. Noticeable damage jump from Rare tier.
Obtain: Roll (Snow biome+ recommended)
Damage
75
Mana
1.2x
Drop
1/2,000
AoE appearance. Good mid-tier Epic to hold while pushing toward Legendary.
Obtain: Roll (Snow biome+ recommended)
Damage
85
Mana
1.2x
Drop
1/3,500
Top Epic by damage. Worth keeping until first Legendary drops in Jungle.
Obtain: Roll (Snow / Jungle biome)
3 weapons in this tier
Damage
110
Mana
1.5x
Drop
1/8,000
First weapon with a meaningful Mana bump (1.5x). Income noticeably increases. Primary Snow biome target.
Obtain: Roll (Snow biome+ with 4x luck)
Damage
130
Mana
1.5x
Drop
1/15,000
Top Legendary by damage. Excellent Fuse Machine fodder —3× copies →520-damage fused axe.
Obtain: Roll (Jungle biome recommended)
Damage
125
Mana
1.5x
Drop
1/12,000
Near-Monster Hunter damage. Keep for Fuse Machine attempts if you accumulate duplicates.
Obtain: Roll (Jungle biome recommended)
3 weapons in this tier
Damage
175
Mana
2x
Drop
1/60,000
KEY milestone weapon. 2x Mana bonus doubles income —the single biggest income jump in the game. Farm Jungle relentlessly until this drops.
Obtain: Roll (Jungle biome —6x luck recommended)
Damage
185
Mana
2x
Drop
1/80,000
Slightly better damage than Laser Sword. Same Mana multiplier. Equip both if you have 4+ weapon slots.
Obtain: Roll (Jungle / Volcano biome)
Damage
200
Mana
2x
Drop
1/120,000
Top Mythic by damage. Excellent fuse candidate —3× copies →800-damage fused sword, near-Galactic output.
Obtain: Roll (Volcano Island biome recommended)
2 weapons in this tier
Damage
245
Mana
3x
Drop
1/500,000
First Galactic weapon —3x Mana is a dramatic income leap. Most players feel a real difference the session they first equip this.
Obtain: Roll (Jungle 6x+ luck, Totem of Fortune stacked)
Damage
270
Mana
3.3x
Drop
1/1,400,000
Top Galactic. 1/1,400,000 drop rate —requires maximum stacked luck. Major community flex when rolled. See auras guide for luck stacking strategy.
Obtain: Roll (Shadow Realm + Angelic Aura + Totem of Fortune + Luck Boost)
2 weapons in this tier
Damage
380
Mana
4x
Drop
1/4,500,000
First Godly weapon. 4x Mana is transformative —Shadow Dungeon-level income. Virtually impossible without stacked Angelic Aura + Totem + Luck Boost.
Obtain: Roll (Shadow Realm —max luck stack required)
Damage
430
Mana
4.5x
Drop
1/9,000,000
The rarest rollable weapon in Untitled Melee RNG. 1/9,000,000 base rate. 4.5x Mana —highest of any rollable weapon. Rolling this is the ultimate community prestige moment. Server announcement triggers on roll.
Obtain: Roll (Shadow Realm —absolute max luck stack only)
4 weapons in this tier
Damage
520
Mana
5x
Drop
Not rollable
Strongest craftable weapon. Only available post-Ascend via Shadow Dungeon Weapon Crafter. Requires Forgotten Giant boss drop materials. Approximately 14 players had this weapon globally within 48 hours of the March 8 update.
Obtain: Weapon Crafter (Shadow Dungeon) —requires Omnipotent boss drop materials
Damage
1000
Mana
5x
Drop
Not rollable (~20% Fuse success)
Highest damage weapon in the game. Obtained only via a successful Fuse Machine attempt with 3 top-tier Galactic or Godly weapons. The catastrophic failure cost (losing 3 Godly weapons) makes this an extreme gamble.
Obtain: Fuse Machine —successfully fuse 3× Galactic+ weapons (~20% success rate)
Damage
680
Mana
5x
Drop
Not rollable
New Omnipotent weapon added March 14, 2026. Second-strongest craftable weapon. Global copy tracker shows fewer than 5 exist worldwide. Requires Forgotten Giant drop materials.
Obtain: Weapon Crafter (Shadow Dungeon) —new recipe added March 14, 2026
Damage
580
Mana
5x
Drop
Not rollable
New Omnipotent weapon added March 14, 2026. Third Weapon Crafter option added to Shadow Dungeon. Slightly lower damage than Shadow Destroyer but easier crafting requirement.
Obtain: Weapon Crafter (Shadow Dungeon) —new recipe added March 14, 2026
The Fuse Machine is in the Desert biome — look for the large stone sarcophagus. Unlock cost: 1,000,000 Mana (one-time).
How It Works
Tips
The Weapon Crafter is inside the Shadow Dungeon, which requires 2,000,000 kills + 1 Ascend. It produces Omnipotent-tier weapons (e.g. Lightning Fragment Sword, 520 damage) using materials from Shadow Dungeon bosses. Defeat the Forgotten Giant to farm materials.
Rolling Galactic, Godly, and Omnipotent weapons requires stacking every luck source. Maximum stack:
| Target Tier | Best Biome | Min Luck Stack |
|---|---|---|
| Legendary | Snow (4x) | Base game luck |
| Mythic | Jungle (6x) | Loss Aura + RNG Luck |
| Galactic | Jungle / Volcano | Angelic + Totem of Fortune |
| Godly | Shadow Realm (10x) | Max stack + Luck Boost |
| Omnipotent | Shadow Dungeon (Craft) | Boss drops |
Your equipped weapons multiply Mana per kill. See Mana Multiplier skill for the skill tree upgrade that stacks on top.
| Rarity Tier | Mana Multiplier | Income Impact |
|---|---|---|
| Common – Rare | 1x | Base rate |
| Epic | 1.2x | Minor boost |
| Legendary | 1.5x | Noticeable |
| Mythic | 2x | First major milestone |
| Galactic | 3–3.3x | Strong income |
| Godly | 4–4.5x | Alien Tech Mace = 4.5x |
| Omnipotent | 5x | Maximum — endgame |